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AI Insights · Timothy · June 2022

Top 5 Apple Arcade Games on Android in Oceania: Q2 2022

Discover the performance trends of the top 5 Apple Arcade games on the Android platform in Oceania during Q2 2022, including downloads, revenue, and active users.

Top 5 Apple Arcade Games on Android in Oceania: Q2 2022

In the second quarter of 2022, the top 5 Apple Arcade games on the Android platform in Oceania showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at the trends for each game, based on data from Sensor Tower.

Snake.io - Fun Snake .io Games

Throughout Q2 2022, Snake.io - Fun Snake .io Games saw fluctuations in its weekly downloads, peaking at 6.7K in mid-April and ending the quarter with 4.6K downloads. The game’s weekly revenue experienced a slight increase, reaching $133 in the final week of April. Active users showed a steady trend, growing from 24.9K at the start of the quarter to 24.8K by the end.

Fruit Ninja®

Fruit Ninja® experienced a significant rise in weekly downloads, jumping from 2.6K at the start of April to 11K by mid-June. Revenue also saw an impressive increase, peaking at $398 in the last week of June. The game’s active user base expanded substantially from 10.4K to 33.3K during the quarter.

Sonic Dash Endless Runner Game

Sonic Dash Endless Runner Game had a varied performance in Q2 2022. Weekly downloads peaked at 6.2K in mid-April but declined to 2.3K by the end of June. Revenue showed a similar trend, with a notable peak of $1.3K in early May, stabilizing around $300 towards the end of the quarter. The game maintained a steady active user count, starting at 30.5K and ending at 27.8K.

Solitaire - Classic Card Games

Solitaire - Classic Card Games saw consistent weekly downloads, ranging between 1.7K and 2.6K. Revenue peaked at $402 in early May and remained steady around $250-$350 for the rest of the quarter. The active user count showed a slight decline from 26.6K at the start of the quarter to 24.9K by the end.

Hill Climb Racing

Hill Climb Racing experienced a steady increase in weekly downloads, reaching 2.7K by mid-June. The game’s weekly revenue remained relatively stable, peaking at $553 in early April and ending the quarter around $357. Active users fluctuated, starting at 21.1K and ending at 20K.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2022